![]() ![]() What I can say is that to the untrained eye, Dynasty Warriors 6 remains broadly similar to previous instalments: pick one of umpteen different warriors, and fight your way through battlefields full of swarming enemy soldiers, performing combat histrionics across the milieu of the Romance of the Three Kingdoms (and if you don't know what that is: where the heck have you been for the past 16-odd games?). I'm afraid I can't give you an answer to that, because I haven't got a crystal ball, and because (to judge from sales charts the world over) the gaming public has about as much sense as a demented squirrel. And so I ask the same question that I do at the start of every one of these reviews: is this the one that'll fare any differently? And yet - as I point out at the start of every one of these reviews - here in the west, gamers remain resolutely impervious to the unique charms of Koei's battlefield blend of strategy, action, terrible voice-acting, and mental haircuts. That's the same sort of sales spike that was triggered by Gundam Musou when it came out, and Dynasty Warriors 2 when it was released back in the early days of the PlayStation 2. In the week that Dynasty Warriors 6 (or Shin Sangokumusou 5 as it's known over there) came out in Japan, sales of the PS3 eclipsed the Wii. Honestly, these Dynasty Warriors reviews almost write themselves: Dynasty Warriors is, once again, the game that launched a load of consoles. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |